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re: Real player resource exhaustion Vulnerability
: Real player resource exhaustion Vulnerability
: Real Networks Real Player is prone to Resource exhaustion vulnerability.
: When processing specially crafted HTML file, Real Player uses a value
: from the file to control a loop operation. Real player fails to validate
: the value before using it, which leads to DoS / Crash.
: 9.3 (AV:N/AC:M/Au:N/C:C/I:C/A:C/E:F/RL:U/RC:C)
You should probably re-read the CVSSv2 guide. A context-dependent DoS does
not warrant C:C or I:C.
AV:N/AC:M/Au:N/C:N/I:N/A:C <- at most, if you score based on the idea of
an "IT asset" being software. The CVSSv2 specs are a bit inconsistent in
wording, so some people use this as a guideline.
AV:N/AC:M/Au:N/C:N/I:N/A:P <- if you score based on the strict
intention of the CVSSv2 spec, where you score based on *system* impact.
: 2013-00-00: Vendor Fix/Patch
: 2013-06-04: Public Disclosure
When was the fix released?
Where was this disclosed on 2013-06-04, since you posted this to Bugtraq